There is crap ton of games that don’t have or limit fast travel system and don’t have the issue that you made up.
Wich is? O_o
I have to ask since im not aware of mading anything ... especialy any issues ... :-/
I don’t think BG3 would even loose much by forcing players to reach fast travel point
Yeah, it would actualy gain ... walking.

Lots and lots of walking.

underground dungeon has 3 separate exits, goblin hideout leads to underdark.
Exactly!
The only places wher we can talk about some kind of trap (so far) are either Cellar in Tollhouse (especialy if you break the ladder

) ... or Cellar in Blighted VIllage ...
And other places (Goblin camp, Underdark, Gnoll Cave, etc.) have several entrances and they are NEVER ever all covered and guarded ...
Therefore, quite logicaly imho, everytime you get to some tight situation, you HAVE at your disposal at least one way to get out without any major problems or danger.
So, again, logicaly ... all you need to do to get exactly same result as you have when you teleport from middle of the zone, is walk for a while.

On top of that there is little reason to visit once explored areas. It is not a game I. Which you will be traveling back and forth much.
Agreed.
By limiting fast travel game shoots itself in the foot by removing any tension or consequence for exploring.
I dont understand this sentence ...
Fist half is speaking against limiting fast travel ... but second part seems to be encouraging the limitation. O_o
Delving into dungeon or being trapped doesn’t quite have the same impact if one can teleport back into safety of a friendly town at a whim.
Cute ... i dint play Elden Ring ... it not my cup of beer ...
I would rather hear any example of such situation in BG-3?