13. No Hit Dice for short rests but you are limited to only 2.
14. Arcane Recovery outside of resting.
15. Familiars act like animal companions, and you can't channel spells through them.
16. You summon animal companions like familiars rather than befriend them and get them to journey with you.
17. Animal companions and familiars despawn when you sleep.
18. Animal companions can die, and you can immediately summon a new one without any time passing.
19. Harpies attack with rocks rather than multiattack with claws and clubs.
20. Minotaurs Hulk Stomp you, as do other monsters that shouldn't be able to jump so far and knock you prone with jumps.
21. Jumping extends your movement distance instead of being included in your movement distance.
22. Rangers.
23. Mage Hand and Arcane Trickster Mage Hand. NOTHING like 5e.
24. Armor doesn't actually apply Disadvantage on stealth.
25. Druids wear any kind of armor, not just non-metal armor.
26. Helmets, gauntlets and boots.
27. Spell books don't exist.
28. Spell focuses don't exist.
29. Spell components don't exist.
30. You can't write spells to your spell book.

Last edited by GM4Him; 28/04/22 02:49 AM.