I despise fast travel. It should be used minimally. "uuuuh, so don't use it, duuuuu...". Its a problem when a game is designed/built around fast travel.
Me wants my <Quality of life> this and that = bye bye RPG immersion. <<RPGs>> in 10 years : Who needs TB combat? Who needs inventory management? Who needs spells/classses? Who needs to walk around? Who needs a mouse and keyboard?
Limit fast travel. LIMITS LIMITS LIMITS = a better rpg experience and immersion. Quality of life dumbs down everything and is a plague to creativity.
#fuckqualityoflife (in games)

Quality of life stuff that ruined RPGs:
Auto health/magic regain
Unlimited resting
Unlimited inventory space
Unlimited xxx
Fast travel
No ammo
Less <junk> spells and abilities because they bring nothing to combat
No random encounters
No day/night
Dump down creature type and abilities
Less class/races/kits choices
Less companions
Less weapon types/skills
No written dialogues
Story mode
Tutorial areas
MMO/Smart phone like UI
UI designed around controllers
Brighter easy to see more colorful graphics
And on a general note : Game less mature/marketing towards kids (kids also including 20 to 30 year olds nowadays lol).