"D&D 5e is turnbased"

Well. it's an easy fact to state but it's not enough to understand what D&D is about. It's, from my point of view, veryyyy irrelevant.

Inded, D&D is a game created for people who was seeking adventures in fantasy worlds. They assemble in some caves, sometimes they disguise as the heroes they wanna be and they tried their best to immerse themselves in their adventures...

SOOOOOOOOOOOOOOO D&D is about reduce the gap between the gamers and their wonderfull adventures in fantasy world. Their creator tried their best to immerse the gamers and I am sure that, if they could, they would have send them in their world like in "SAO" or all this webtoons talking about people in VR fantasy world.

What I mean is, they don't do D&D Turn-based because it was the best choice to immerse themselves. They choose turn-based cause it was the best choice REGARDING THEIR POSSIBILTY to immerse themselves !

So yeah D&D, a paper game, is turn-based because no one find how to do a real-time roleplay.

But, what is wonderfull is that with computer it's possible ! We can do it. BG1 and BG2 did it. Pathfinder did it. A lot of games did it.
And it's far more immersive to play a real-time fight than a turn-based one.

Turn-based game are good, this is not the question. They are good, but they are not the best choice if you want to respect the spirit of D&D.

More, if you want to stick with the "D&D5 is turnbased", so you have to had "it's paper game" and "it's all about imagination and narrative so drop the graphics" and maybe people should play it with a pen and... we could find tons of others examples which would be completely irrelevant.

The point of doing a D&D video game is to go further than the original system. If you don't want to change it... just sell board game and leave the video game for people who actually want to enhanced the system without hiding behind a "fact" as simple as "it was like this and that's all" to justify their personnal choice.

I tried BG3 openminded, I didn't agree with the Turn-based choice but as a player of a lot of them (DD, HOMM, KB, Waste, etc) I thougth, let's try.
Si I tried and it didn't keep his promise.
Firstly because the fighting system is far from equilibrate.
Secondly because it didn't respond to the spirit of BG and D&D.
Turn-based can be really good, but here it is not.

The fights in BG was intense, fast and furious. D&D is about adventure, amazement, thrill and excitement.
This is not what TB delivers. TB is kasparovly fun as long as it's balanced and without 15+ opponents, it's a nice, peacefull and quiet travel through a pleasnt journey. SO,this is fun but this is not BG fun.

Denying it means you don't understand what BG was.


Larian decided to go TB, it's their choice. It wasn't a necessity, it wasn't inevitable, it wasn't "for the best". It was because they can't stop themselves to force their Divinity model in a big licence.
It had nothing to do with D&D in first place. It just shows a kind of stubborness and excessive pride, from my point of view, and a misunderstanding (or a not-caring) of BG-licence.

So saying "D&D is turnbased" as an absolute argument to justify Larian's choice is irrelevant in a lot of ways.
It looks like a way to try to close a debate Larian can't win without admitting they don't understand or give a care about BG-spirit in the first place.

Because, at the end, when the game will be released and people will play it and it will be a success, it will ever be seen has à "Divinie Divinity : Baldur's Gate Cosplay".

But I'll play the game probably and even I will enjoy it at some point. Nevertheless, as huge as its success will be, intellectually, from a creative point of view, it will ever be a fail.

As this poll as few meaning since lots of BG fans leaved the forum a long time ago. It's one thing to see his favorite licence being used as a springboard to promote the gameplay of a studio, it's another one to have to listen people trying to convince you it's for the best interest of your favorite licence instead of admitting their greed.


PS: for people saying BG1 and 2 fights was messy and all. I don't really get it. I'm not a hardcore gamer, but I ever understand what was happening, which spell was summoned, who was hitting who... It was pretty clear from my point of view, fun to watch and interesting to play since there was this micromanagement with the thrill.
More, there was mod to level up the difficulty, making fights harder and really challenging at some point. You had to think carefully how you engaged them and you had to be watchful to take the right decision during the fights. It was fun.