Originally Posted by RagnarokCzD
Originally Posted by Maximuuus
is not a rule, Ragnarok.
It's only a "QoL" feature ...
Exactly:
Originally Posted by Maximuuus
add convenient options or QoL features
As i said:

They did.


You were answering to "they created coherent rules and add convenient options or QoL features" about the weight system.
Which would be understood by most people within the context as "they created coherent rules FIRST and THEN add convenient options or QoL features (encumbrance levels as a core rule then a convenient "send to camp" button).

Where are the core rules about fast travelling and the related points of camping.
Why bother with rules about the weight system and a QoL send to camp button rather than just remove the rules about encumbrance ?
If you remove it, the system becomes beautifull because the system doesn't have rules so players can create rules in their head if they want to. Just like with the fast travel system !

That's what you're saying and that is stupid.
The core difference related to this conversation between the "weight" system and the "(fast)travel" system is that one have rules and QoL improvement while the second is the QoL improvement of nothing.

No one is asking Icelyn to walk for hours to travel.
As the send camp button has proven, QoL improvement (which may also be found in options, like auto saves) allow the player to more or less completely negate existing rules about a secondary system like the encumbrance.
Main systems (and the resting/fast travelling system ARE main systems) need rules because it is too important gameplay and roleplaywise.
If Icelyn doesn't like them, they could easily add options to disable them. The same system as now for her. A consistant one for the others, whatever we like it or not.

I'm sorry to talk about you Icelyn but you kind of represent the players that like games without too many "systems" here smile

It's getting even longer Ragna. Not sure I'll answer more.
3 options : you're trolling, you want the last word whatever it cost, you just don't realize that games need good rules first to be fun.

Travelling in the world is a main feature of good roleplaying video games (The R for Role, the P for (game)Play).
You can't avoid making it a core system with a deeper design than "fast traveling and camping whenever you want wherever you want".
POINT

It may be an option but not the entire system.

Last edited by Maximuuus; 02/05/22 06:49 PM.

French Speaking Youtube Channel with a lot of BG3 videos : https://www.youtube.com/c/maximuuus