If you remove it, the system becomes beautifull because the system doesn't have rules so players can create rules in their head if they want to.
That's what you're saying
Nah ...
Thats at best what you read ... wich is kinda sad, by the way.
You were the one who started with weight:
At this point they could also remove any consequences when you carry too many things in your inventory so players could eventually decide a weight not to exceed.
All i did was to point out that there allready
is QoL feature, that "can be used to remove any consequences of carrying too many things" ...
Anything beyond that were your words, not mine. :-/
---
"they created coherent rules FIRST and THEN add convenient options or QoL features"
I dont see any reason why it should matter what was created first and what second ...
Also as far as i know "send to camp" was present since day 1 of Early Acess ... so im not even sure if we can know what was "first". O_o
ACTUALY!!!
"Send to Camp" was in game even before Encumberance, (unless i remember that incorectly) ... since implementation of Encumberance come up in patch 2 or 3!

Where are the core rules about fast travelling and the related points of camping.
Depends ...
Core rule about fast travel is that we are travelling through nexus of waypoints (those runic portals on walls) ... that is reason we allways come out of one.
QoL feature then is that you dont need to manualy walk to nearest, the game does it for you.
I dont think we were told of any rule about camping so far ...
Why bother with rules about the weight system and a QoL send to camp button rather than just remove the rules about encumbrance?
Not sure what are you asking here ...
In my opinion (wich is basicaly the only answer i can give you really, so i dare to presume you were asking about that) ...
I repeately expressed my dislike for often repeated suggestion that "Send to camp" should be recreated, so people can either send whole groups of items, all wares at once, or any item with single click with some keybinding ...
Why? Exactly for this reason, weight and encumberance rules would imediately loose any meaning, since our characters would effectively gain infinite inventory with no weight limit. :-/
Yes, basicaly we have "something close" right now ... but not exactly this!
Since i honestly do believe that our curent "send to camp" feature was never meaned to be used as infinite backpack ... just QoL feature allowing us to store items we forget to store, when we were in camp ... in other words:
Using it as infinite backpack is clearly
exploit.
That is the difference between curent state and this hypotetical nonsence you come up with for some unknown reason. O_o
(and if you cannot see it, im not sure how to explain it ... just try to send to camp 100 items ... and them imagine you would send them all at once, or not at all since there would be no weight limits, so you would not have any reason to send them anyway ... it should be clear after that)
And that is also the reason to "why not remove the rules completely" ...
As i said before: The rules are still right there for you, you simply have way around them, if you want to. :P
If you remove it, the system becomes beautifull because the system doesn't have rules so players can create rules in their head if they want to.
As i stated abowe, difference is that in that weight example, dont need to remove rules in order to create your own way ...
But no, system dont become beautifull ... system become mess.
I repeat once again:
The rules are still right there for you, you simply have way around them, if you want to. :P
Or i can repeat once again something else:
Its single player after all ... so do whatever the hells you want in *your* game, just dont mess with mine, and we will be cool.

I believe you realize that same phylosophy i aply on myself:
I dont want to remove any rules, since i dont want to mess with *your* game ... i just want *mine* to stay the way *i* like it.
On that we can agree ... you managed to fabricate bullshit.
Hope you are proud.

The core difference related to this conversation between the "weight" system and the "(fast)travel" system is that one have rules and QoL improvement while the second is the QoL improvement of nothing.
Wich is suppose to be wich?
Since i can see rules and QoL improvements on both. O_o
No one is asking Icelyn to walk for hours to travel.
Amount of time is irellevant ...
I often refuse to rest since it "bothers me" ... and it only takes barely one minute.
Point is that it would not add anything worthy.
Just walking ... have you even tryed it?
As the send camp button has proven, QoL improvement (which may also be found in options, like auto saves) allow the player to more or less completely negate existing rules about a secondary system like the encumbrance.
Yeah, big shock ... exploits can break the game.

*surprised face*
It's getting even longer Ragna. Not sure I'll answer more.
3 options : you're trolling, you want the last word whatever it cost, you just don't realize that games need good rules first to be fun.
I have two more:
1) You dont actualy really even bother to read anything i tell you, since your explanations of my words are direct contradictions of those words you are reacting on. O_o
2) I actualy do believe that strict rules are not as fun as you .. and players who dont like them should be taken under concideration during development, and should have option to avoid figuratively every and any rule they dislike ... bcs its ffs their game, and its nobody business, except their own, how they will play it.
Sure, there is also option that YOU are trolling ... just to have it covered aswell.

Travelling in the world is a main feature of good roleplaying video games (The R for Role, the P for (game)Play).
You can't avoid making it a core system with a deeper design than "fast traveling and camping whenever you want wherever you want".
I probably dont understand this sentence ...