I don't mess things, you just don't understand what we're talking about.
Travelling to and from camp is also about travelling back in already explored area.
It obviously has strong link with the resting system but whatever you click the map and the "(leave) camp" name or just the "long rest button", it's all about the system that allow us to reach specific points without walking.

The system as is just don't make any sense and the only pro is the quality of life, or the convenience it has to offer.
The core rules are absolutely cheap for such an important feature of cRPG and it is deep as a keyboard cheat command to teleport with a debattable narrative layer on top of it.

As The Composer suggested in this thread an easy suggestion would be to remove the runes completely and to allow clicking icons on a map (i.e the worldmap) rather than on names of runes in a list.
The same system than it was BG1/2 (because that's exactly what it is right now) but with another visual and narrative layer.

Just for you : in BG1/2 when you were fast traveling back and forth between two locations a worldmap with icons and names opened. You clicked the icon of the next location and you were teleported in the location you had chosen.
Without random encounters it would be exactly the same as now mechanicaly but with a visual and a narrative layer that's suggesting travel/walking rather than teleportation.

It solve the narrative-wise debatable question and the mechanical incoherence arround the camp at the same time.
Both the mechanical one and the narrative-wise question (again) about the camp. A camp in the middle of nowhere that is not spotted anywhere but on a list of names.

Icons on a map to fast travel also solve this weakness of the system as a whole and it gives a very cRPG feeling to the game.
It would be the bare minimum improvement.

The next question is being able to teleport from everywhere or only from defined area (probably surface, underdark, grymforge). This is easier to implement as a customizable option than a toggle for reactions.

Last edited by Maximuuus; 03/05/22 07:56 PM.

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