Originally Posted by RagnarokCzD
Originally Posted by Maximuuus
[quote=Sharet]Why bother to learn magic or to carefully plan a heist or an assault when you can just pop away if you get stuck or mess things up?

Lets ask someone whos opinion you should thrust:

Originally Posted by Sharet
I didn't do it, because it was no fun to me

He know what he is talking about. laugh

I understand (or at least, I think to) your logic, but I don't think I agree with it.

It's the old argument of "If there is an optional feature that bothers you, don't use it" but I don't like it very much to be honest.

It's not up to the player to ignore bad features, it's up to the development team to change/erase them. Otherwise, we can justify 90% of bad decisions because, if we are not forced to experience them (like shoving everything, cheese super Mario jumping everywhere etc), we can just pretend they do not exist.

If a game can be exploited, then it has a flaw. Sure, some people may like to exploit games but the problem still exists.

As I mentioned, I didn't use the fast travel in that instance, but still, my immersion was broken and this is not a good thing in an RPG. One can still "suffer" from bad game exploitable mechanics even if he/she chooses not to directly use them.


I think my argument makes sense, even if someone may disagree with it smile



EDIT: I should've been more patient since lots of people have brought up the goblin camp scenario. At lest I'm not the only one who seems bother by it laugh

Last edited by Sharet; 04/05/22 02:26 PM.