[quote=Sharet]Why bother to learn magic or to carefully plan a heist or an assault when you can just pop away if you get stuck or mess things up?
Lets ask someone whos opinion you should thrust:
I didn't do it, because it was no fun to me
He know what he is talking about.

I understand (or at least, I think to) your logic, but I don't think I agree with it.
It's the old argument of "If there is an optional feature that bothers you, don't use it" but I don't like it very much to be honest.
It's not up to the player to ignore bad features, it's up to the development team to change/erase them. Otherwise, we can justify 90% of bad decisions because, if we are not forced to experience them (like shoving everything, cheese super Mario jumping everywhere etc), we can just pretend they do not exist.
If a game can be exploited, then it has a flaw. Sure, some people may like to exploit games but the problem still exists.
As I mentioned, I didn't use the fast travel in that instance, but still, my immersion was broken and this is not a good thing in an RPG. One can still "suffer" from bad game exploitable mechanics even if he/she chooses not to directly use them.
I think my argument makes sense, even if someone may disagree with it

EDIT: I should've been more patient since lots of people have brought up the goblin camp scenario. At lest I'm not the only one who seems bother by it
