Originally Posted by Flooter
Voted for 4.

In my first playthrough, it seemed really odd to me that the party was able to talk its way to the heart of the goblin camp, murder three leaders, then simply dimension hop out of there. Sounds like a pretty deep security flaw in the goblin defenses. My intuition was that the party would need to sprint to the waypoint to teleport out of the camp, dodging goblin spells and arrows in a daring and thrilling escape. Fast travelling back to the grove felt a little anti-climactic.

I fully agree, except that for me it was not a little anti-climactic but totally immersion breaking frown

Originally Posted by RagnarokCzD
Just think for a second ...
If we would need to return to last visited waystone every time we would feel the urge to fast travel, what would we get?

Answer: Walking.
Nothing else ... just boring, tedious walking through either empty, or wiped out zones ...
Who would want that? :-/ And why?

Walking through beautifully crafted environments is part of the cRPG experience. If one finds the part between combat encounters to be boring then an Arcade, Hack&Slash or RogueLike game is a much more suitable experience than an RPG.

Originally Posted by fallenj
We would get realism & immersion

+1

Last edited by Sharet; 04/05/22 02:35 PM.