Originally Posted by RagnarokCzD
Originally Posted by Wormerine
There seems to be little abstraction going on
So ...
You believe that Goblins were "unable to find" Grove, even tho whole area (and i mean whole surface of Act 1) can be scouted within 30 minutes? O_o

Do i understand you corectly?
No.

Originally Posted by RagnarokCzD
But DA:O, DA:I, (not 2 since i dont remember it, i played it looooong time ago), Skyrim, Oblivion, Fallout 1, 3, N-V, 4 and ofc WoW ... those are games where certain (even tho different) amount of abstraction is in play.

On the contrary quite acurate maps are (in my opinion ofc) in Witcher 3 (again dont remember older, too long ago), Vampyr, VtM:Bloodlines, VtM:Bloodhunt, new Tomb Raiders ...
Duh, every game map is an abstraction of what it is supposed to represent. A real life location would be uninteresting to play in.

The question isn't: Could it work in real life? but: Does it work in the game - from gameplay perspective and/or supporting the story the game is attempting to convey.

And you have kindly provided the answer for it:
Quote
You believe that Goblins were "unable to find" Grove, even tho whole area (and i mean whole surface of Act 1) can be scouted within 30 minutes? O_o

Last edited by Wormerine; 04/05/22 09:57 PM.