So ...
Save and Load ... bothers you aswell?
Being able to move your camera around the corner to see there, while your characters are still hidden behind it ... bothers you aswell?
See all dialogue options and have option to pick the one that suits your intentions best, no matter what your character "would say" ... bothers you aswell?
I presume not.
And that is why i cant quite grasp the idea that one game mechanic is bad, and her very existence is bothering you, even if you would never ever ever ever and once more ever use it ... but all others you are willing to ignore without hesitation. O_o
How is that possible that your "immersion" is not broken by any of them? They all are fiting your description "having a power to do something that your character shouldn't be able to" after all.

Actually yeah, all the above bother me, except the last one (I choose the dialogue option that suits my character, not the more convenient one).
But I also understand that sometimes those features are necessary given the *nature* of the game. It is inconceivable to restart the game if your party gets wiped out in a fight or stuck in a wall due to a bug.
I’m against save-scumming but save-reload is a necessary feature in almost any videogame (except maybe a rogue-like).
A feature like instant fast travel anywhere from anywhere, that doesn’t make any sense lore-wise it’s *not* a necessary feature in an RPG, all the opposite in fact, it’s detrimental since it’s taking away a core part of the RPG experience.
Because you can say “I have no interest on travel again in an area I’ve already explored, so I prefer to instant teleport away” and it makes sense, but only partially, because I can just say “I don’t want to fight enemies, I’m just here to explore and loot chests, so please Larian, place a button to instantly kill all the enemies and people that don’t like this feature well, just don’t use it”.
If we are intellectually honest we must admit such a feature would be foolish, and to ask people to just “ignore it” is ludicrous.
If BG3 is an RPG then it must provide some key experiences. Just to list some of them:
- Immersion;
- Narrative;
- Travel and Exploration;
- Resource Management;
- Combat.
If the game implements a feature that is taking away from those key experiences then it’s a bad feature, no matter if it’s ignorable or not.
And this feature takes away from a lot of those experiences:
- Immersion -> because it breaks the suspension of disbelief.
- Narrative -> for the same reason, since doesn’t make sense with the IG lore.
- Travel and Exploration-> it facilitates the player to miss out on content since incentivizes him/her to skip areas for the sake of time.
- Resource Management -> It trivializes the challenge of having to plan your decisions because it takes away a big chunk of the consequence. I just enraged a whole camp of goblins? Oh well, *pops away*.
I totally agree with you that it’s good to have the option to use unrestricted fast travel for all those players that don't care about the above points and just want to fight -> loot -> sell -> fight again, but it should be, as I said, an option, not a CORE mechanic.
The CORE mechanic must enhance all the experiences I have listed, just not to the point it makes the game too unnecessary and convoluted of course.
This is why the “portal” thing is a good decision. It makes sense lore-wise and helps to travel the map more easily. It just needs a little bit of limitation to stay coherent and for all of what I said above.
And here we are.

"Im a customer and i want ..."
Well, pal ... i also payd 59+€ ... if you really wish to use this parody of "argument".

And i dont want to deal with boring and tedious passages ... i buyed this game to have fun ... the difference is that while i dont care what you would do in your game, you demand change that would ruin mine ... why?
You see you are customer, so you have the luxury of saying "screw you" ... Larian cant do that, they (unless they wish to piss of really many people, wich isnt best strategy if you are leading a company) need to try find a way to satisfy us both.
Its easy with me, since im willing to ignore everything you find fun and dont screw my game ...
I really hope you can in time learn something simmilar.

It would be benefitial for everyone ... me, you and Larian.

Please, don't deliberately ignore core parts of my posts.
I’ll repeat them with other words.
I’m not demanding the game to be changed to screw *your* experience, *nor* because I feel entitled to have the game tailored around my needs. My money has the same value as yours, it’s not a *my enjoyment* vs *your enjoyment* situation.
The thing is “I paid for a FRs RPG, because it was advertised as a FRs RPG, so I expect to have an immersive experience in a FRs RPG, and I wish for bad-RPG features to be changed”.
You may not care about it, but it still is a bad RPG feature. Not a bad feature intrinsically, just a bad feature when applied to an RPG.
As I said, I’m all for having the option to toggle off the limitations on fast travel for the people who want it, but the CORE mechanic of the game should be the correct one for its genre.
Sounds like you do ... just not straight forward, but hidden behind "it allways has ben like this" ...
Because it has. Genres exist because they have a history of titles with common base features that defines what should be expected of a game which is labelled as to belongs to that genre.
Im totally selfish being and im not ashamed to admit it. :P

Well, I respect that. But wanting to play the game as you desire doesn’t imply being unable to see if something is flawed, even if that flaw enhances your personal experience.
It’s still a conceptual flaw (relatively to the game genre) and as such should be fixed.
Plus (and i think this is really important) we should keep in ming that Larian actualy HAVE data from all people who decided to share them ... so they know MUCH better than us "how many" people actualy uses this feature ... no matter how "immersion breaking" it can be for "some" of them.
(Some, since as i stated ... it dont breaks immersion for me ... so we know for sure its claim not aplicable for everyone.

)
And quite honestly ... if *i* would work for Larian ...
And i would have this topic on one hand, where (lets exaggerate a bit) 100 (or even a 10 000 if you want to exaggerate a lot) people are arguing that fast travel from anywhere is dumm, ugly, stupid, horrible, immersion-breaking, worse mechanic ever "no arguing about" ...
And then i would look to my other hand where i would get result from database and i would see that 17.479.135 people used it regulary ...
I know exactly wich group i would call "many". :-/

Yeah, but from this point of view also junk food is healthy because tons of people eat it.
If a lot of people don't find junk food (fast travel) to be unhealthy (un-immersive) doesn’t mean it’s true.
I also never said that someone asked to remove fast travel completely (even tho i believe i have seen such opinion in the past ... not sure if that was here or reddit tho) ... so, while you are completely right ... im affraid we are all on same boat at this one.

Lets look at those examples you used ...
- Enemy territory ...
> Goblin camp:
Honestly with this one, its much more immersion breaking for me that this even become enemy teritory.

I mean just few seconds back i was drinking, eating, laughting with goblins and playing their stupid primitive chicken chasing game ...
Then i killed one of their leader (Gut) ... quietly and without a witnesses ofc ... and i was still able to drink, eat, laugh, and chase the chicken ...
Then i killed another one of their leader (Minthara) ... not as quietly as the first one, but as old Assassin rule say "nobody will notice if there is nobody left alive to notice" ... and i was still able to drink, eat, laugh, and chase the chicken ...
Then i killed last of their leaders Ragzlin ... again, not as quietly, true, but there was once again nobody left to witness it and i make sure that nobody will sound the alarm drums ... sudently whole camp, including goblins by the gate, beyond the gate on yard, even beyond the yard around another gate, and even beyond that another gate in completely different town ... they all know!
> That is immersion breaking for me. :-/
So quite the contrary to be honest ... being able to sneak out without Goblins knowing anything (via Fast Travel) is actualy more immersive for myself, than the game would be if this would be changed.
Since this way i can at least create my own headcannon that i sneak by those stupid goblins much sooner than they realized what happened ... and when i get there later, i can think that "enough time passed allready as it seems so they find their corpses" ... and even the stupidest goblin in the world may not count that 1 + 1 = 2 ... but they should be able to count stranger + dead boss = guilty.

> Ethel Lair ...
The only place where Larian actualy created "enemy territory" most likely to test how would players react ...
You cant Fast Travel from there (unless you kill everyone first), you cant Long Rest there (same rule) ... all you can (and i did) is walk out and travel, rest, and everything as much as you want.

So ... the only effect such are have is that it adds some extra walking through area you have allready completed, you allready explored, and have no longer anything to do there.

Kinda dissapointing experience imho, even tho certainly immersive.

I mean ... unless you decide to get in, leave out, rest > get in, leave out, rest > get in, leave out, rest > get in, leave out, rest > get in, leave out, rest > ... that starts to get immersive breaking quite fast.

> Spider hole leading to the Underdark ...
This is indeed great example and i salute mrfuji3 for bringing it up, since i would honestly never think about it.

And i must simply agree here ... there is no immersive way our characters should be able to fast travel anywhere from that spot, until they find some kind of portal ...
So ... +1 to this one from me i gues.

- Fast travel only from portal to portal.
Well, since i allready said few times that i do it exactly like this, even tho i dont need to ... i would not affect my gameplay in any way, so w/e i gues.

But on the other hand ... just that fact that i do it makes it hard for me to believe that there is some kind of "need" of system restriction for this ... but as long as it would be optional in settings, i see no harm in such option.
Well, I’m happy we can find common ground on the main body of the argument. I totally agree with you here.
To sum up my point of view, free of any negativity to be perceived in my tone:
I do not advocate for those changes because I want to take away the fun from other people's playthroughs. I advocate for those changes because I find that RPGs should have systems implemented to be coherent with the in-game lore, so as to benefit the immersion factor.
If one chooses to play an RPG, one should be aware that, in this genre, immersion takes precedence over QoL features.
That said, I’m more than happy for people who like QoL more than immersion to have the option to change the settings to best fit their needs.
But this is still an RPG, so I think, as written above, that the core mechanics should favour immersiveness over QoL, and not the opposite.
At the end of the day, we will both be happy and the game will rightfully be called an RPG, at least concerning this aspect 😊
Anyway, I doubt I can add anything more to enrich the debate. I’ll be more than pleased to follow how you people will comment on the matter tho!