If I'm paying 59+€ to play an RPG based in the forgotten realm I don't want to force myself not to use (bad) game features in order to have a coherent experience.
On top of that if the game was already design with certian feature in place (like an ability to teleport from any where you want) the game might not be tested to work well without it.
It reminds me how when a new AA-AAA RPG is released there is a subset of players asking for no quest markers. And while UI can be turned off in most games, it doesn't mean that quests are designed to work without them. There is undeniable advantage to designing quests and world so player can engage directly with it, though handholding player I am sure makes things much easier for the devs.