Originally Posted by Alealexi
Originally Posted by mrfuji3
Pathfinder is also turnbased -> yet P:Km and WotR are RTwP.

Something I haven't seen mentioned (apologies if I missed it) is that P:Km began as a RTwP game; TB was only added later. I'm not sure how much more difficult it'd be to add a RTwP mode onto TB game, but I could imagine it being more difficult.

And yet we are stuck with a crap TB mode in Owlcat's PF games that still doesn't play like pathfinder does.
How don't the TB modes in Owlcat's games play like pathfinder? The vast majority of mechanics seemed to work perfectly fine in TB; maybe the enemy AI wasn't perfect but I wouldn't say that made the mode "crap."

Also, the TB modes are optional - the default (reflecting the way the game is designed to be played) is RtwP. So yes, a lot of the fights can take forever in TB because they're balanced for RtwP. But the option to play in TB enables us to make precise tactical actions against hard enemies, then switch to RtwP for easy encounters, which is very nice imo.