Originally Posted by RagnarokCzD
Originally Posted by Maximuuus
Level 5 spell
I may read this wrong so feel free to corect me someone reliable ... Niara for example ...
But the "spell" is about creating your own entry point and linking it to allready existing portal.

Here we are walking through allready existing portals, therefore we dont need the spell. wink
As I understand it, you are incorrect. Permanent Teleportation Circles are only destinations.
Originally Posted by Teleportation Circle Spell Description
As you cast the spell, you draw a 10-foot-diameter circle on the ground inscribed with sigils that link your Location to a permanent teleportation circle of your choice whose sigil sequence you know and that is on the same plane of existence as you.
...
You can create a permanent teleportation circle by casting this spell in the same Location every day for one year.
There is nothing in the spell that specifies permanent circles can be used without casting the spell. It just allows you to add a new Permanent Circle to the world (presumably in your base). It's not even clear if you can use a Permanent Circle as a departure site (I feel most GMs would allow that, still requiring the 5th-level spell to be cast of course).

Originally Posted by Icelyn
Not sure if it will be in BG3 or not, but from the description of the teleportation spell, it looks like you can teleport anywhere that you have loot from without issues.😊 rpg007
Notably, Teleport (a 7th-level spell, castable by 13th-level casters) is the spell you're referring to that allows you to teleport anywhere you can think of. This is a very high level spell and thus would only be relevant for the last little bit of the game, if the game even goes up to level 13.