Originally Posted by Piff
Originally Posted by Rhobar121
What? The drow has arguably the most unique dialogue in the game. What's more, it's literally easy mode in any interaction with the goblins.

I've literally never played the other side of this game where you side with the goblins. And I would wager that neither have a majority of players. The Op of this thread seems to be talking specifically about the people in the grove and the mercenaries, so they probably haven't played that route either.

EDIT: I just remembered you can trick your way into the fort with the goblins, but there weren't that many conversations to be had, or maybe I was just too murdery to have conversations.


As for the grove, I don't remember all interactions, but there are certainly some of them.
-> If you take the side of Zevlor in the argument with Aradin, he will refer to the fact that you are a drow.
-> Druids guarding the grove don't like you even more.
-> Kagha is definitely nicer
-> When Halsin tells you to murder the leaders, he also pays attention to who you are.
I'm not sure there was anything else from Nettie.

In addition, you must add a large number of interactions with goblins, which are at least twice as many.
Overall, I think Larian did a great job with drows.
It's hard for me to recall another game that had so many unique dialogues for one race only.[spoiler][/spoiler]