Great post! I mostly agree with the points made, except for "enemies don't push". There are two immersion-breakers that I find particularly egregious.

Originally Posted by Ikke
8) Characters that aren't present can approve or disapprove of actions. How does that work?
[...]
17) Given the various personalities of companions, and the urgency of the tadpole problem, it does not make sense for them to hang around the campsite doing nothing while a party of 4 goes exploring. Can they be performing other tasks somehow? Hunting and foraging perhaps? Or be recovering from wounds?

This drives me absolutely nuts. To clarify, the people Tav invites to camp have 1 or 2 days left to live (as far as they know). Once in camp, they sit on their hands rather than making any attempt at prolonging their own existence, waiting all day for you to return so they can impart their unsollicited opinions. It makes the tadpole feel unimportant and your companions seem super petty.


Larian, please make accessibility a priority for upcoming patches.