I wonder if there is at least single point that dont have its own topic allready ... several in some cases. laugh

Originally Posted by Ikke
2) In the crypt with looters, at the start of the game: all the plaques use a forgotten script, but the books are all readable.
None of those books is ancient ... except the locked one deep down in the crypt ...
Seems understandable that they were simply brought there "later".

Originally Posted by Ikke
4) Burning candles in rooms that have been abandoned for many years do not make sense.
Could you provide screenshot?
Or at least closer description of the place you are talking about?

Since the only abandoned place i know about is the crypt ... and candles were burning only in first half, that was occupied by looters ... and if it dont make sense that they would light them to see what are they even looting ... i dunno what would. laugh

Originally Posted by Ikke
6) Equipped weapons are carried very strangely, they seem to be attached to the back by some force field. How does that work? Also it is very impractical. Why not have swords in scabbards, arrows in quivers, and longer weapons carried in hands? The only one that carries a weapon in hand now is my Tav. She has acquired a flaming sword and insists on carrying the flaming end in her bare left hand.
You can use toggle combat (or at least i think that is how they named it ... default Tab) for having weapons permanently unsheated, while runnig ... looks especialy good with staff ... and especialy bad wil daggers. laugh

But i just have to ask, since i ask everytime someone bring this topic up ...
How is weapon on back less believable than several tons weight lizard being able to fly ... person being able to defile gravity by his pure power of mind ... or fire that burns without burning anything? laugh

Originally Posted by Ikke
8) Characters that aren't present can approve or disapprove of actions. How does that work?
People talk ...
And since it would be quite confusing if you would just get 7 disaproovements from Shadowheart after Long Rest ... you get them imediatly. :P

Personaly i like this ... its much better, when they know what you have done and can react on it (even tho little later) ... than in some other games, where you are best buddy with Paladin, and if you went to do sidequest to burn orphanage, you just leave him chill in camp ... and then you are still best buddies. laugh

Originally Posted by Ikke
9) Characters carry an enormous volume of stuff that would need a full shipping container in reality. But no one even carries a small handbag.
I really hope backpacks will either remain for moders, or will be optional ...
Sure, it would "make sense" but it would also "look horrible". laugh

Originally Posted by Ikke
10) Defeated enemies stay dead, but party members are very easily resurrected.
Not just enemies ...
Some of us keep asking for option to ressurect NPCs that are not party members for quite some time ...

For example Kanon, or Arabella ... i just cant imagine my lawfull good Paladin to stand over dead child (or brave defender) holding litteraly 10 Scrolls of Revivify and 1 Scroll of True Ressurection ... saying "too bad we cant do anything" ... -_-

But i believe we should have option to torture Minthara by killing > ressurecting > killing > ressurecting > ... her, even if just for the fun of it. laugh

Originally Posted by Ikke
11) Enemies do not seem to use jump or push combat maneuvers.
Try to put some goblins asleep. wink

Originally Posted by Ikke
12) The option to send items to camp is utterly ridiculous. Or at least some kind of explanation should be given.
No, "some kind of explanation" certainly should NOT be given!
This is pure QoL game mechanic (so you can store some favorite item without needing to travel back to your camp), that have no place in the world and should not be recognizible by NPCs as something that is possible! Bcs from their perspective, you traveled to your camp, put something in the box, and traveled back!

Originally Posted by Ikke
13) The limitation of 4 per party does not make sense in the game. A fifth can not join, saying you're full. How does that make sense? I understand the need for gaming mechanics, but please try to make them sensible in the game world.
Same as abowe ... this mechanic should never exists in mind of NPCs ...

If we have full party make option to tell others to join us gray ... with system message that our party is full ...
No NPC should ever talk about full party, there is nothing like full party, EVER!

Except this:

Originally Posted by Ikke
14) Short rests are very strange: how can you fully heal by standing still for less than a second?
Thats the thing ... you dont "stant still for less than a second". wink
Sure you cant tell, for the lack of time in general ... but you dont. laugh

Originally Posted by Ikke
15) Long rests are strange too. Never in the game is a camping spot established, but from any place the party is teleported to a permanent camp somewhere, and teleported back to the same spot where the long rest was initiated after sleeping.
I wonder where from people take that thing about teleportation ...
Your party could easily walk aswell, just of the screen ... sure it would make things a bit weird sometimes since you walked somewhere ... and then, when too exhausted to continue, you walked the same range back to rest ...

But puting that aside, since there are waypoint portals that DO make any walking much shorter ... only from the fact that when you engaged long rest, it was hardly a noon ... and when you are in your camp, its usualy at least evening, but more likely a night ... you could presume that some time passed. No?

ANYWAY ...
This is one of things that was sacrificed on altar of cinematic gods ...
Since Larian wants to create every single conversation between our characters as cutscene with dialogue options ... they simply cannot let us "sleep anywere in the world we want" ... bcs it would make problems with cliping, problems with lights, problems with obejcts ... etc. etc.
(Just for the record i still believe that "stage" space around every camp location would be perfectly fitting all desired outcomes ... but lately it seems like im the only one. :-/ )

Originally Posted by Ikke
16) When zoomed out, the camera is able to show a lot of the game world. Much more than the playable characters could see in reality. It would be nice to have a first person view during exploration, and switch to overhead view during combat. And maybe faraway landscapes and objects could be made more hazy? Also the mini map shows info on charcters that are not in the line of sight.
I would love to have 1st person view for screenshot purposes ...
I would hate it as forced view. -_-

And im affraid it would not give you much immersive experience, since map we are walking on in Act 1 is not litteral transcription of the world (there is countless proofs all around).

Originally Posted by Ikke
17) Given the various personalities of companions, and the urgency of the tadpole problem, it does not make sense for them to hang around the campsite doing nothing while a party of 4 goes exploring. Can they be performing other tasks somehow? Hunting and foraging perhaps? Or be recovering from wounds?
Honestly ... no they cant.

And reason is exactly that variety of personalities and urgency of the tadpole problem ... the only thing they could do, that would make sense, would be to tell you "screw you Tav, either you go with me, or i go alone" ... anythng else would be just as ridiculous as sitting around the fire, just for different reasons.

Originally Posted by Ikke
Have the party travel with a cart that is pulled by horses for example.
I have seen some bad ideas around here ... but this one is the worse so far. laugh
I dont even know where to start ...

Last edited by RagnarokCzD; 10/05/22 11:06 AM.

I still dont understand why cant we change Race for our hirelings. frown
Lets us play Githyanki as racist as they trully are! frown