Originally Posted by Etruscan
In my opinion, other glaring examples of world breaking are the lack of day/night/weather/calendar and also the magical way portal teleportation system.

I think I am fine with the portals. After all. they are magical, and magic does exist in the game world. But the fact that there are so many seemingly random portals everywhere does need some more explanation. Who made them? Why? How are they powered? Was this kind of portal everywhere in BG1 or BG2?

Originally Posted by Etruscan
I think fundamentally immersion was sacrificed on the altar of player convenience, their interpretation of 'fun' and perhaps also a desire to reach a more casual audience who are maybe put off by the notion of learning a new and deep rule set.

I don't think more immersion would necessarily lead to more difficult or deeper rules. It seems to be that what is mostly needed is some more creative thinking and more consistent world building. And in my thinking, fun is highly dependent on immersion.

Originally Posted by Etruscan
They've sort of shot themselves in the foot with their story arc...a race against time to find a cure but there is no in-game clock. The notion of adventuring suggests camping where you stop, not tracking back/teleporting to some fixed base camp every evening no matter your partys current location.

True. Altough I do rember Lae'zel commenting that taking a nap was highly innapropriate behaviour. That was it.

But also this inconsistency should be resolvable with some more creative thinking on the part of the developers.