You do realize programmers can't really know for sure what the content will be until they finish coding it... Peter Monelyx and others has tried doing what you ask and predict what they will deliver and gotten horrible burned by you for failing, so most companies has completely given up on visions and other future prediction stuff, as it's far too easy to get it wrong.
I think I saw you interpreting what others say in other posts in a very vague and stretchy fashion and I feel like it's happening here as well. I never burned anybody and I never said anybody should guess if their code will function properly at the end of a release. What you're stating here doesn't make any sense as programmers have nothing to do with the contents of the game as they have nothing to do with recording dialogues. That's just not their job. Also both Pillars of Eternity production and GOFUND me campaigns or whatever platform they were on, is a grand example on how wrong you are to your stretchy assessement.
We just got the Barbarian update and hopefully another one is on it way, so the EA seem to be going fine and it seem like our feedback has created major changes, so the EA is a success for us.
How does releasing a class equates with a succesfull EA? There are major technical issues present from day 1, constantly discussed and analyzed in this forum. They recently released 2 hotfixes stating in both of them that the aggro glitch that makes every NPC hostile is fixed, yet it's still present in the Myconid Colony. The performance is getting worse and worse by the patch, as of the latest we have camera angle problems. So no, the EA is not a success for us lmao...
I do think they might have run into a problem because they seem to have predicted the EA period would be shorter than it ended up being, but that is a future us problem, as I don't think we have run out of planned EA updates yet.
We most certainly haven't run out of EA planned updates cuz the game is still a hot technical and designal mess......