Originally Posted by Maximuuus
Originally Posted by Wormerine
That’s really not that relevant if teleporting all over the place is possible in lore. It’s more relevant if unrestrained teleporting makes for a more engaging game.
Not usual, but I disagree with you on this one.
Both are important imo, one for the "role" and the other for the "play".
In general I am in favour of making up a narrative excuse if it enhances the experience. As of now, I don't think fast travel is well explained through the narrative, nor do I think that it enhances the gameplay.

There is shockigly little effort put (as of now) to make things feel native to the world. That is in general a worryingly lazy design, and especially for story centric genre like RPGs. I am struggling to come up with an cRPG that would be as bad in that regard as BG3.