Originally Posted by RagnarokCzD
1) Nice one ... but miles away from what i was talking about.
Since my point was: While Person-A wants total immersion ... and Person-B wants total fun ... (and i want Total Recall laugh ) ... Larian is in position when they have to (at least try) satisfy them both.

Sure there would be people complaining about that the game is "not immersive enough" ...
But the point is that the more it would be immersive the more would the other people complaining that the game is "not fun enough".

You seem to be assuming that immersion and enjoyment are opposites, that inceasing immersion will somehow decrease possible enjoyment of the game. I think that is a false presumption. For example, how would the game be less enjoyable if weapons were carried realistically, or if there was a passage of time?

I think that in general, if done right, improving immersion will improve enjoyment. I think that everyone playing the game, perhaps some more than others, is in need of believing the illusions that the game offers: that there is a real world with real people trying to solve real problems.

I will give you that in some cases improvement of immersion versus enjoyment is debatable. For instance, personally I could do without the enormous amount of junk (and accompanying inventory management) that you can carry. (seriously: why are the people in the game so keen on having crates and chests everywhere when everyone can shove five cheese wheels, ten barrels and twenty sets of full armour in their back pocket without it even bulging a little bit?). But Larian should be clever and creative enough to not let immersion stand in the way of enjoyment. Whether they are willing remains to be seen...

Last edited by Ikke; 11/05/22 01:46 PM.