Originally Posted by Stabbey
I explained the technological limitation on the previous page. The game has multiple different body types, multiple different combinations of attire, from butt-nekid to robes to full-plate, and there are a lot of different weapons from daggers to torches to two-handed greataxes. It's not immersive when those things clip through everything else.

Just the combination of body type, and attire, and weapon is already an enormous number to take into account. Now you have to consider animations, climbing, walking, running, falling prone, jumping, falling, attacking, blocking, taking hits, casting spells, and then there's the cutscenes and dialogue on top of all that. The actors aren't going to be motion-captured for every combination of weapons and clothing and action. The actors aren't motion captured with armor at all. Even if it was possible, it's completely cost-prohibitive. Because of that, it's never going to fully look perfect.

OK, but in combat everyone is holding their weapons, right? And in combat they are climbing, walking, running, falling prone, jumping, falling, attacking, blocking, taking hits, casting spells. So the animations are already there. It would just be a matter of having people hold on to their weapons outside of combat.