Originally Posted by RagnarokCzD
Originally Posted by Sharet
Even in a fantasy world, some things are meant to be magical and capable of defying the laws of our world, while others are meant to be mundane and governed by the same reality we are subjected to.
This is not "my liking", this is how the setting is built.
Okey, this is good argument actualy ...
Question tho ... who decides what is suppose to follow what?

Hint: https://rpg.stackexchange.com/questions/102507/what-is-rule-zero

The fact that the GM has the last word doesn't mean that word is right. The world is full of bad Game Masters.
In the end, we will all accept what Larian is going to choose (we have no power to change things if not through mods) but still, we are here to give feedback on what we think should be improved.

Originally Posted by RagnarokCzD
My question was quite simple I believed (foolishly as it seems) ...
All I wanted to know is how exactly things are breaking immersion for you.

I'm sorry mate, maybe my mastery of English isn't good enough but I really don't know how to describe it better than I already did.

Question:
What breaks my immersion?

Answer:
Everything that doesn't look and/or work the way it is supposed to be in the setting.

Example:
Mundane weapons with no magical properties floating close to my character's back.


Question:
How these things break my immersion?

Answer:
Because, due to the quite understandable fact ("or at least I believed, foolishly as it seems..." semi cit.) that the human brain tends to notice and focus on things that don't make sense with the laws of nature.
The player/reader/spectator is able to suspend its disbelief and pretend that things that usually don't make any sense now are justified, since the setting explains them, but this suspension is broken when something that doesn't make any sense in the real world, doesn't make any sense also in the setting in which the story takes place.

Example:
Mundane weapons with no magical properties floating close to my character's back.


I really have no idea how to explain this concept better than this, I'm sorry.



EDIT: Of course, I understand that something must be sacrificed in order for a game to work/be enjoyable but this is not the case for a lot of things, this one included.
When something doesn't bring anything that improves the game and just subtracts from it (in this case, immersion) it's an unequivocally bad feature.

Last edited by Sharet; 11/05/22 01:49 PM.