Originally Posted by RagnarokCzD
Originally Posted by Sharet
Answer:
Everything that doesn't look and/or work the way it is supposed to be in the setting.
Yes ... this is perfectly logical and undersandable ...

Except that "is supposed to be" part.
Since your GM is the one who call how thigs "are supposed to be" ... and yet you dismiss that, since he "is not right" or "is a bad GM" ...

So ... since you said: "This is not "my liking", this is how the setting is built."

Im not quire sure where do you take how things "are supposed to be" ...
Bcs unless i understand it incorectly, you dont use your own opinions, nor opinions of your bad GM. O_o

Okay, be honest Rag. Do you actually believe that when the characters stow their swords floating on their backs, that that is a literal representation of what's happening? Do you believe that the weapons are literally floating there within the reality of the game? Because I do not. What I see is the game transparently using a shortcut that many, MANY games like it have used in the past. I think it's perfectly fair for them to use it, but the game isn't even attempting to claim that it's happening in-universe. Sure, we can SEE it happening, but as you've pointed out with the map, just becaues we see something doesn't mean it's not an abstraction.

As others have pointed out, this game is taking place in the setting of Faerun, a setting that has a lot of stuff already written about it. So it is not only reasonable but logical for people coming in to assume that Larian, being the GM, will stick to the established setting until stated otherwise. Larian has made no attempt to fold the floating weapons into lore in any way. And given the fact that this is a video game, and the approach they're using for the weapons is one used in many other games over the years, the logical assumption is that what we're seeing is an abstraction. Because what reason do we have to think otherwise?