The problem is that none of those things people are complaining about around here breaks the immersion for me not even once in my 796,5h ... so i ask those people why, or how does it work ... instead they start to explaining me what is immersion, or what does it mean to break it. :-/ im aware, it may come as surprise, but i also played the game.

For me, there are two layers when i "immerge" myself to the virtual space:
There is first layer and that are engine limitations ... ranges, rules, resources, limitations, stuff like that ... things game "allows" me to do ... And that would be burrowing through the time and space.

I burrowed several times to the other side of a chasm to get that lootbox in "Dragon's Lair" (that cave where Thieving Tiefling kids are living) ... And quite honestly it never felt unimersive ... no matter the distance, its still the ground and the ground end somewhere ... sure, its a little unconsistent but that dont bother me.

maybe im simply exceptionaly good in ignoring things that would bother me otherwise
And then there is second layer and that is actual immersion ... what my characters know, that they would do, what they would think ... things that would "make sense in this world" ...
As for the cage example [burrowing into a suspended cage], my Badger will never burrow through time and space, since it would be a nonsence and i dislike nonsences. I ... and in that extend the badger ... know that i can burrow through the ground ... but not through the solid stone, not through empty air between cage and ground. Thats why i never do them, thats why i never even check if i can do them, since i would not care anyway ... and thats how i keep myself immerged, no matter what game "allows me to".
