Originally Posted by RagnarokCzD
Originally Posted by Flooter
If you’re not entirely underwater, you’re not submerged.
I have two coments for this:

1) Nice one
Thanks, man! I'm no Niara, but I still try.
Originally Posted by RagnarokCzD
... but miles away from what i was talking about.
Darn...

Thanks for clarifying what you meant. I agree that Larian need to balance the needs of different players but I disagree that they can do that by providing 20% to 80% immersion for players who want 100%. Let's leave it at that, especially since it's my subjective opinion.

Speaking of which:
Originally Posted by RagnarokCzD
Quite honestly it seems to me that "immersion" become easy argument for people who just dislike something, and "just wants it gone" no matter what.
Yes. People in general are much better at knowing what they feel than knowing why they feel that way. Players in particular are great at identifying what they dislike in a game, but not so great at fixing problems.

Maybe I'm not giving other forum-members enough credit, so I'll just speak for myself. I know what I found jarring, then I pulled an explanation as to why from where the sun don't shine. So the salient information here is "I don't like floating swords, teleporting badgers or pocket-dimension camps" not "my delicate sense of immersion is shattered which indicates malicious intent from the developers."

Now that I've shown you my gonads in all of their glorious honesty, I'd like to take a peek at yours. I've read your post several times and it seems to answer all of its own questions. Let me show you what I mean by editing your own words. Let me know if I misunderstood anything.
Quote
The problem is that none of those things people are complaining about around here breaks the immersion for me not even once in my 796,5h ... so i ask those people why, or how does it work ... instead they start to explaining me what is immersion, or what does it mean to break it. :-/ im aware, it may come as surprise, but i also played the game. laugh

For me, there are two layers when i "immerge" myself to the virtual space:
There is first layer and that are engine limitations ... ranges, rules, resources, limitations, stuff like that ... things game "allows" me to do ... And that would be burrowing through the time and space. laugh

I burrowed several times to the other side of a chasm to get that lootbox in "Dragon's Lair" (that cave where Thieving Tiefling kids are living) ... And quite honestly it never felt unimersive ... no matter the distance, its still the ground and the ground end somewhere ... sure, its a little unconsistent but that dont bother me. laugh maybe im simply exceptionaly good in ignoring things that would bother me otherwise

And then there is second layer and that is actual immersion ... what my characters know, that they would do, what they would think ... things that would "make sense in this world" ...

As for the cage example [burrowing into a suspended cage], my Badger will never burrow through time and space, since it would be a nonsence and i dislike nonsences. I ... and in that extend the badger ... know that i can burrow through the ground ... but not through the solid stone, not through empty air between cage and ground. Thats why i never do them, thats why i never even check if i can do them, since i would not care anyway ... and thats how i keep myself immerged, no matter what game "allows me to". smile
If I've faithfully summarized your position, there are some inconsistencies that you ignore and you avoid nonsensical events during your serious runs. This indicates to me that you understand why players who come accross these inconsistent or nonsensical events during their serious runs might feel a little upset. Wasn't that your question in the first place?


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