I was going to stay out of this whole discussion because it honestly exhausts me, but I'd like you have have an actual situation that happened to me about a week ago:
I was playing a turn based crpg and got into a fight with a bunch of creepy crawly cave bugs. I started the fight on the ground, at least two of the bugs were above me on some scaffolding. Before I did anything (their turns were before mine), the two bugs on the scaffold burrowed into the scaffold, I could literally see their models handing in thin air, vanished, then unburrowed out of the ground inside my group.

And I believe my next words were "that's fucking bullshit".

Lets have another example, this one from many years ago:
I'm walking around in an rpg, having a lovely walk. I don't remember where I was going, just that I chose to do so on foot so I could admire the landscape. Clouds come over and it starts to rain, I spy a nearby structure that might offer me shelter from the rain so I run and go stand under it. About a second later I notice that the rain is coming right through the structure, because weather can't actually be blocked by structures in external cells, it was a limitation of the game engine at the time, and this realisation leaves me feeling intensely disappointed. I did not find any joy in the following run to my destination.

I don't know why people seem to be assuming that the players break their own immersion in the game world. That's never been my experience, it's always been the other way around, where I am playing the game normally, and then the game or AI does something bullshit, because the game works by mechanical code, and does not care about player immersion. That's been my experience in BG3 too.

To get back on track

Floaty weapons isn't actually something that is overly breaking for me, perhaps it's that I've spent too long playing crpgs where floaty weapons are a commonly used shortcut and it's become normalised in my mind, but I understand why it's breaking for others. It would be nice if our armour incorporated extra straps or hooks to at least try and make it look like our aren't just velcroed on. I'm also torn on the issue of backpacks, I've played older rpgs that managed to do them, but I also feel like they would cause clipping issues in BG3 and ultimately make things worse.

Short rests are a little bland right now, that's just a fact. It needs something other than people just standing there like a pack of idiots. But it's important to note that a short rest only takes an hour to complete, at least mechanically, and is literally just having a break to sit or snack or do something else that doesn't require exerting yourself.

As for the tadpole urgency issue, I'm not entirely sure it's actually urgent at all. We've been told it's an urgent matter, but it's obvious that people are working on information that is either bad or not relevant to us specifically.

Some of these issues are things that are present in tabletop as well, and there's no real explanation for them there either (eg, why players make death saves but a bandit does not), so that's not on Larian to solve that problem.

Lastly:
Originally Posted by Ikke
Characters that aren't present can approve or disapprove of actions. How does that work?
!!!! This shit makes me so unreasonably angry every time it pops up, and I really do wish Larian would stop it.