Originally Posted by Gray Ghost
To your issue about tadpole urgency, Piff, youre right that it's ultimately not AS urgent as it's initially presented. The problem I've found is that the way they present that revelation that it's not so urgent. It's given through little bits of context clues scattered throughout act one. Hints and things that you can find out. And the issue with this in my opinion is that given how the urgency was built up at the beginning, the game needs to give some kind of definitive moment of catharsis where we can actually feel the tension come to an end, as opposed to scattered hints that it's possible to not internalize, or to miss entirely.
There is a singular moment of catharsis - the early party long rest cutscene, where everyone feels sick and Lae'zel wants to kill us because she thinks we're turning. But then we wake up feeling perfectly fine, conclusive evidence that our tadpole is different from normal ceremorphosis.

However, it is (was? Not sure if fixed in later patches...) incredibly easy to entirely miss this cutscene if you don't rest early enough. If you, reasonably, think that you're on a time limit and push as far as you can, other cutscene triggers can overwrite this one. Basically, Larian needs to adjust things so that we're forced to rest and see this cutscene. I suggest exhaustion; after finding Lae'zel, our party immediately gains a level of exhaustion (prompt cutscene where party members say they need to rest). If we continue to adventure, in another minute we get another level of exhaustion. And then another. And then another. At 4 or 5 levels of exhaustion we get more party dialogue saying they need to rest, and disapproval by most (approval by Lae'zel) if we continue on. So player's aren't completely forced to rest, but they're heavily encouraged.

As for party approval/disapproval, it's reasonable to me that the party members talk to each other in camp. But I think non-present party members should only approve/disapprove of the BIG decisions. Not small dialogue choices. Things that it's reasonable for them to hear about.