1) I have the same statement about the urgency since the beginning. It is absolutely unclear that it's finally not really a vital emergency.
You can find clues (or not!) but this story element doesn't need clues, it need facts. I saw a lot of comments on various media (french forums, youtube comments, discord servers) in which players just don't understand that they can long rests !
It has always been an issue to me story-wise and it is one gameplay-wise for a lot of players that haven't played the game as much as we had.

I really think there should be an un-missable moment early in the game in which someone explain that everyone with a tadpole is NOT turning into mindlfayer.
"Some people have a tadpole but don't turn into mindflayer" =/= "It looks unusual", "there's something strange",...

2) About companions, I'm not even sure why we're able to keep some of them inactive at camp. It make sense in Pathfinder story and eventually gameplay-wise because they're not inactive. At least, there are obvious reasons for them to stay where they are.
But it doesn't make sense at all in BG3 because they're just not a part of the group... They're waiting in the middle of nowhere for no reasons while at the same time, they have clear goals to acheive fast that doesn't require the player.

It works well if you refuse them to join, just like it was in BG1/2 and in PoE.
Wyll and Shadowheart are doing their things and are recruitable at the grove, Lae'zel is looking for the creche and you can recruit her at the bridge (it would be better if she was before the bridge but that's a detail). Not sure about Gale and Astarion but I guess it's about the same.

On top of that, there's no reasons in BG3 to swap characters. It's not a game in which you absolutely need a class rather than another for some specific situations. It may help or change a bit the dialogs ofc but swapping character is not often a tactical decision/requirement... at least it's not to me and if you'd just like to try the characters, they don't absolutely have to be at camp.
Rather than a system like in Pathfinder (that would never make sense in BG3 story-wise), I think it would be better to have a system like in BG1/2 : if you don't recruit them when you meet them, they're doing their stuff and you can recruit them in various area when you meet them again.
They can give clues : "I'm going to find that creche alone", "I'm going to talk with the druids", "I'll try to talk with these goblins",... An entry in the journal would also be a great QoL feature not to forget about those clues.

Last edited by Maximuuus; 15/05/22 07:27 PM.

French Speaking Youtube Channel with a lot of BG3 videos : https://www.youtube.com/c/maximuuus