I don't find tadpoles to be a problem. A big chunk of act1 is finding the cure, once it is gradually released that our tadpoles are something different. There isn't too much meandering around - most activities could be excused, as they mov eyou toward an objective of removing tadpole or learning more about it. Generally most characters believe it is still a good idea to take them out, and some are intrigued by a possibility to use them to their advantage. Our very goal at the end of EA is to reach Moonrise tower to learn more about the tadpoles - I don't think eneyone on the team looses the sight of the issue.
I also think that in general such behaviour is believable - people get used to/learn to ignore horrid realities. So after first couple days of panicing and seeing that nothing happened, I don't find that improbable that they would... well, maybe not relax, but gain hope that if they didn't turn thus far, they might not at all. Just another day with the tadpole - I still feel good and have no symptoms outside voices in my head. Whatever it is, it's not turning.
Camp on the other hand, feels to me very contrived and not part of the universe.
Last edited by Wormerine; 15/05/22 08:08 PM.