At the moment, the writers are telling me, through the information we gather, "er, hm, maybe there's a bit less urgency after all, okay ? You're still far from safe and should waste no time, but you can stress a bit less. Have some nice time when you're at camp. Talk about something else than the tadpole. Get to know your companions".
Meanwhile, the game designers are telling me "please spend a night at camp after every new combat, social encounter or the odd bit of lore that you found, if you want to get all the story content. Don't worry, time does not actually exist".
That point I shall entirely concede to you, Sir.