I'm not one for completely dark either, but there are things that should be done to darken dungeons more.
Dank Crypt - Remove massive sunlight streaming down in every room. Make it darker by having a few small cracks streaming barely any light. Make dark vision black/white, allowing for outlines of objects, etc. but no color.
Owlbear Cave - Remove all the tons of light sources. It's a cave. It should be dark. Maybe there's a major light source near the shrine of Selune, but that should be it.
Necromancer Lair - Come on. There's so much light.
I'm not wanting full blown midnight, but I can almost go through the whole game so far without a torch as a human.
Now that you mentioned it I finally understood the implications of having a day/night cycle. EVERY , SINGLE location would have to be rewamped. It wouldn't be a universal light change you don't have to adjust per area. All areas which were previously independent from the world would now need a new lighting system. I think....I think we are screwed. ( I talk about day&night cycle cause what you mentioned in this thread is really a question of personal preference.... While I do enjoy darker colour thones also I have to say everything Larian is doing light- wise is just cute and looks insanely good. So it's kinda the opposite of what you said. And we are both right. -\0/- ).
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