Originally Posted by Piff
Floaty weapons isn't actually something that is overly breaking for me, perhaps it's that I've spent too long playing crpgs where floaty weapons are a commonly used shortcut and it's become normalised in my mind, but I understand why it's breaking for others. It would be nice if our armour incorporated extra straps or hooks to at least try and make it look like our aren't just velcroed on. I'm also torn on the issue of backpacks, I've played older rpgs that managed to do them, but I also feel like they would cause clipping issues in BG3 and ultimately make things worse.
It is pretty normal for me too, almost every game I play that shows weapons, even the most immersive and realistic one, has floaty weapons on the back. Backpacks in that game however, they have done very well with barely any clipping, even showing if they are heavy with stuff or mostly empty. I think in this game, an option for sheathing on the back or the hip would be nice for those who want it but there will probably be clipping no matter where things are located. Backpacks if added should come with an option to show or hide.

Originally Posted by Gray Ghost
With the fact that characters not present at an event can approve or disapprove, I think that's just a matter of abstracting the fact that characters woul hear about stuff when the group meets up in camp again. Otherwise you get a situation where you can do a bunch of evil things and still have good characters be totally okay with you just because they weren't there. It's not perfect, but I don't know what would actually be a better approach.
If someone was to go and do things another would have issues with, the only reason to tell them is to get the negative reaction. Otherwise most people would keep it to themselves. I think the tadpole, while a rather silly reason for everyone to know everything, is probably the best excuse for what they currently have going on. It also explains how everyone knows what choices you make with the creepy dream person. Not sure if it happens in multiplayer as well like that, if one person goes for the tadpole powers and the rest do not, does everyone know?

Originally Posted by mrfuji3
That's all fair. It's conclusive evidence that our tadpoles aren't proceeding us down the "normal" ceremorphosis path, but that's about it. We could still be transforming but more slowly, or still at risk of suddenly transforming.

And I agree that our characters should be more worried about the tadpole. At least until more conclusive evidence is presented that we're all safe from transforming permanently.
This.