Originally Posted by mrfuji3
Eh. 5e's system is pretty flexible on party composition. As long as you have someone who can Healing Word, someone who can be frontline, and someone magic-y, you're fine. Bonus for having thieves' tools proficiency I suppose, but you can always brute force or get Knock.

There are vastly fewer debilitating effects in 5e that require a Cleric (e.g., Pathfinder's permanently blind/crazy and ability score damage/drain).
Healing conscious party members is practically useless, further reducing the need for a Cleric.
Anyone can get proficiency in thieves' tools through backgrounds, or training in-game, so a rogue isn't required.
See, people keep saying this, and initially I myself bought into it, but now that I have had the chance to actually play 5e myself, through a lot of Solasta but also a lot of virtual-TT play of 5e, I strongly disagree with this. At a minimum you MUST have a dedicated healer with lots of healing or else you stand to have most if not all of your (small 4-person) party go down during a battle. And rests don't help with respect to keeping your party alive DURING a battle.