I just don't get it. If you're playing a legit RPG, the GM would be the one restricting recovery, no matter the rpg.

Star Wars Fantasy Flights had stim packs and such. 5 HP for first use, 4 for second, 3 for third, 2 for fourth and 1 for fifth. After that, GM would limit players by saying, "You haven't reached a good resting location yet," aka a ship, cantina, etc.

In a campaign where you can backtrack to a particular base of operations, the GM will still limit how often the players can rest in ways that can be put into a video game.

Let's toss time events out completely. This would ONLY happen in campaigns where time doesn't impact the story. (BG3, I might add, has various story elements that are timely, such as the ritual, Lae'zel's patience in regards to getting cured, Wyll wanting to save Mizora, etc., But I digress).

A DM would evaluate his/her player characters to determine if they can keep going. If not, he develops a logical way to give them a chance to recover so he doesn't kill them.

Again, this can be done in a video game. Let's say you're whole party is half health and you decide to go into the spider lair. Game assesses the probability of surviving if they continue. Half HP. Not full spell slots. No chance.

THAT'S when you have a party member say, "I'm not sure it's a good idea to continue. Maybe we should return here when we're fully rested. This place looks like it'll kill us.". Long rest unlocks. Hint hint.

You're approaching the bulette's area. You're 3/4 HP and 1/2 spell slots. Same thing. Game warns you to rest first. Rest unlocks.

But, what if you long rest and then turn around and leave? THAT is when you hit them with something like a random encounter moment. While they were resting, something happens. More ogres come to Moonhaven. Wolves infest the town. Boggles invade your camp. So, sure, you tried to take advantage of the DM letting you know you should rest before fighting the spiders, but you'll pay for it in some way since you turned around and left instead.

Last edited by GM4Him; 17/05/22 05:47 AM.