In P&P I HATE when the DM allows unlimited resting whenever. To a point Im not playing. Be creative and challenging man!
BG2 was bad in that regard but it STILL had some immersive limitations (go to an inn, outside city...) and thank god for that mod that brought random encounters if you camped too much.

Larian and 90% of modern RPG players here must be dying inside to get auto health refil and auto spell refil and auto xxx refil after each encounters. No point to rest, its just another <<TEDIOUS GAMEPLAY ELEMENT>>. Wait, health bars? yet another <<TEDIOUS GAMEPLAY ELEMENT>>, lets just make everyone invincible. I mean why do we even have a MAP to move around, yet another <<TEDIOUS GAMEPLAY ELEMENT>>let just quick jump from encounter to encounters......

I regress.
But since this has to be D&D to some degree...We have the Larianised pointless non substantial sugar coated <CAMPING/RESTING>, where FOOD is the annoying gimmick.

DOS2 was popular for a reason.

I say : UNLIMITED but with IMMERSIVE LIMITATIONS. BG3 will be a better RPG game for it.
Limit camping with actual logical fantasy world reasons...
For instance:

there is goblins or xxxx in the area, if you camp = chance of a cool random encounters.
Extremely bad weather = very limited camping (short rest).
Super rough terrain/deadly area NO CAMPING.
You are on a timer/rush to have to do something NO CAMPING.
In the city, ONLY INNS or inside empty building.
Environment hazards if you camp in caves/near rivers/cliffs
etc...

I don't want to play a convenient RPG game in Faerun, I WANT TO BE IN Faerun. Larian, immerse us!
Remember that game Riven (Sequel to Myst)? I never played Riven. I VISITED RIVEN. Thats how I hope RPGs can positively evolve : with immersion.

Last edited by mr_planescapist; 17/05/22 08:28 AM.