I'll just respost my take on the subject from them "Please, let me be immersed" topic, and will lately go on from there.
The thing that our ceremorphsis process is anomalous doesn't really mean anything, maybe it's just going to take a week more, maybe a single day more. The fact that the tadpole is "dormant" doesn't imply that it's going to stay that way indefinitely, maybe it's just going to wake up the next morning and eat our brains.
All this situation is dysfunctional for the game. The devs want us to use long rests, since a lot of content and cutscenes trigger with long rests, but the plot urges us to advance at the speed of light and rest only the strict necessary not to collapse.
It's the same problem Cyberpunk2077 has, where you have a brain killing device ticking in your head but, instead of going to solve the problem immediately, if you want to explore 90% of the content the game has to offer you need to pretend the main plot doesn't exist. The Witcher 3 had the same problem also, at least for the first half of the game, where the main plot urges you to find Ciri but instead you can just go around playing Gwent and, since you don't know if finding Ciri will end the game or not, you are going to do all the side quests first, even if it doesn't make any sense.
Having an urgent objective is an amazing plot device, but it must be used wisely. If the plot wants me to go straight from point A to point B, then please, don't put there additional content which doesn't make sense to play until point B is reached.