Frankly I am tired of D&D.
I think the Cypher system; Used in Numenera or The Strange for instance, is amazing.
You have a difficulty 0 to 10 for EVERYTHING; creatures, tasks, using devices, lying, encounters...whatever. (Routine, Simple, Standard, Demanding, Difficult, Challenging, Intimidating, Formidable , Heroic, Immortal , Impossible) And ROLL needed to pass that difficulty (0, 3, 6, 9, 12, 15, 18, 21...with a D20) (0 is NO roll, auto success) for whatever.
SKILLS you have influence that 0 to 10 difficulty (lowers it or raises it > thats an inability).
EFFORT lowers the 0 to 10 difficulty (makes tasks easier) from your stat pool. Each level of effort reduces difficulty by 1.
ASSETS any gear or environmental thing that could affect this 0 to 10 difficulty.
example:
Pick a lock Difficulty 7
Skill > Trained in Burglary -1
Asset > Quality Lockpicks -1
Effort (1 level) -1
Final difficulty : 4
Instead of rolling a 21, you need to roll a 12 or better. ALWAYS just a D20.
So basically the GM determines the difficulty of tasks. THEY NEVER ROLL.
For creatures their LEVEL is their DIFFICULTY. So to hit level 5 monsters which is difficulty 5 (difficult), you need roll a 15 or better. On defense you just need to also roll a 15. If you want to try to pursuade that monster NOT to attack you? You guessed it, its a 15 to that roll.
Thats it.
Really love that approach: the rules are designed for speed and to get out of the GMs way so that they can propel the story forward. Because role playing was never about throwing dices but always about the stories!
Last edited by mr_planescapist; 17/05/22 01:56 PM.