Neither short and long rest are "meaningfull" in BG3. It's just buttons to heal. You never have to think when, where and/or what you'll do when you'll rest. This is what meaningfull meant to me in a tactical roleplaying game.

P&P long rest = prepare your spells, level up, HP and spellslots recovery, eventually various other activities (RP), eventually food supply, reduce your exhaustion,...

P&P short rest = spend hit dices to recover HP, use some class feature, link items, eventually various other activities.

Larian has only kept
- HP and spellslots recovery (very simplified for short rest)
- they added a very cool RP thing for long rest (companions dialogs)
- they also added a gimmicky food supply system (gimmicky mostly because there are food absolutely everywhere,which mean inventory management more than ressources management).

It's just not enough on top of not being very well done.

Various elements could make rests an important mechanic.
They just simplified it too much compared to P&P and they haven't added enough interresting things to do/to think about related to short or long resting.

They could have, in exemple, kept ritual spells but only when you rest. I.E you can identify items once when you short or long rest. Just another idea of a "various element" that could have made resting meaningfull.

Last edited by Maximuuus; 19/05/22 11:24 AM.

French Speaking Youtube Channel with a lot of BG3 videos : https://www.youtube.com/c/maximuuus