Any of you have an SDK kit for the divinity 4.0 engine? How hard would it be to reverse engineer DOS2 modding tools for BG3? I was asking because i seen mods that add abilities for the game already. How would this work conceptually?
1) rolls are determined by your character stats like in KOTOR then using the 1d20 system. You would change the pass fail mechanic to a roll of 20 [WeMod already has this code for an auto 20], then you would add point requirements to pass?
2) you would need to alter all abilities to a flat damage and standardize all enemy hp? Or maybe hits could be percentage based on enemy HP
3) how feasible is it to add feats to BG3, is it easier to just modify them?
4) the classes are already some what similar in DnD 5.0 to 3.0, we would need to change their names and change icons for abilities? Is this do-able?
I am asking you the community if this project is feasible? I think with enough people it would be do-able, and i think it would help sell the game as a lot of people dislike 5th edition. Let me know your opinions. thanks
From what I remember the engine is just a modified version of larians previous games, I would check out the modding community for DOS2 since its just a tweaked version of that.
Anyway I'm guessing so, 5e is just a watered down version of 3.5, if your going for more of a 4e that would be harder I'm presuming.