Originally Posted by Maximuuus
Neither short and long rest are "meaningfull" in BG3. It's just buttons to heal. You never have to think when, where and/or what you'll do when you'll rest. This is what meaningfull meant to me in a tactical roleplaying game.

P&P long rest = prepare your spells, level up, HP and spellslots recovery, eventually various other activities (RP), eventually food supply, reduce your exhaustion,...

P&P short rest = spend hit dices to recover HP, use some class feature, link items, eventually various other activities.

Larian has only kept
- HP and spellslots recovery (very simplified for short rest)
- they added a very cool RP thing for long rest (companions dialogs)
- they also added a gimmicky food supply system (gimmicky mostly because there are food absolutely everywhere,which mean inventory management more than ressources management).

It's just not enough on top of not being very well done.

Various elements could make rests an important mechanic.
They just simplified it too much compared to P&P and they haven't added enough interresting things to do/to think about related to short or long resting.

They could have, in exemple, kept ritual spells but only when you rest. I.E you can identify items once when you short or long rest. Just another idea of a "various element" that could have made resting meaningfull.

Interesting take. And one that doesn't undermine the entirety of how it's done in BG3.

Ultimately we will have crafting and that could be tied to the camp encouraging you to get there more often for more " organic" reasons.
Ritual spells at camp would be cool too. Apparently some of them in 5th edition do require some tools so that could spice it up a bit.

There's a rule I usually follow : if you can't hide something then emphasize it. Make it a quality.

So since we can't hide you can go to camp at any time and sleep endlessly at least put more things to do in that camp. Rest will become a " oh btw" thing.

ps: theoratically you can't sleep endlessly, I remember in the oooooooold data mine thread sleeping too often actually can fuck you up. Making the entire clock race thing an actual thing. Those are just speculations based on data mining. If you're interested you would need to go back to threads from 2 years ago. In that light the entire Larian's " Making failing fun " rethoric comes under a completely different light doesn't it.


Alt+ left click in the inventory on an item while the camp stash is opened transfers the item there. Make it a reality.