Originally Posted by robertthebard
Originally Posted by Maximuuus
Originally Posted by robertthebard
Originally Posted by Maximuuus
And you would really like to manage food supply even more ? because you'd always need to have some in your inventory to short rest...
I "kinda like" the food supply system too...

But I'd rather have to watch a new easy and gameplay-wise interresting mechanic than having to manage my inventory even more...

(actual food supply system = inventory management and nothing more)
So tie it to food supplies, but include things like Goodberry, and presto, you don't have to manage it at all. You just have to have someone with the spell.

I didn't vote though, because "Leave it alone" wasn't an option.

Back to the point that the food supply system is only a gimmick in it's current implementation.

Spell = spellslots to recover your spellslots
Items = inventory management.

Gameplay-wise it doesn't enhance the resting system at all.

I find it more than a bit ironic that this forum loves to go "But Solasta", until it's inconvenient. LRs are controlled exactly this way, along with time restrictions. A spell slot is the cost there, and would be here. Aren't people going on and on about how it needs a cost? I think it's probably a year past now that I suggested making a LR require you have taken 2 SRs before you can take it, and tying food, whether through actual food, or Goodberry or similar would add a cost to it that may make it "prohibitive" to abuse it. Of course, there's my issue too, I miss a lot of stuff because I simply don't abuse the system, LR or SR... Truth be told, I forget about SRs a lot more than I take them.

I thought requiring 2 SR before 1 LR was smart - until someone brought it up that:

a. You can just hit both SR's and then LR without restraint, so the only thing that does is add 2 more clicks.
b. What happens if you spent all your spells slots, need an LR, but you can only use SR - like right before going against the Gith patrol. Could you get soft locked?

And Max is right. There's a big difference between Solasta and BG3 rest system. Random Encounters, linear maps with specific long rest locations, and food all limit long rest in that game. It works for that game, but BG3, not so much because you have 25+ hours of content on the same map location.

Food alone would work, but only if they severely limit it in comparison to what they dole out right now AND they'd have to somehow limit what you can buy at the vendors because later you will have enough money to buy endless food AND they would have to scrap Goodberry and Create Food spells AND they would probably have to scrap the Send to Camp function so that you can't carry too much food on you or it encumbers you.