Just another thing I'd like to add to this one : "unexpected" encounters at mini camps, as an improvement of the old ra dom encounter system.

Let me explain.

In every dungeons, a few groups of creatures have the "patrol" status. When you long rest inside a dungeon, you have a chance to be interrupted before you sleep by one of these patrols.

Let's say you're long resting in the goblins temple at the mini camp spot. You havent kill yet 2 "patrols" (lets say 2 groups of 3 goblins), so you have x% chances to fight them. If you kill them, they're obviously dead after you have slept : The dungeon is a bit more clean.

2 pros :
- a risk for sleeping in dangerous area (ressources management, world feel more alive, resting is more meaningfull)
- the combats are not a filler and mobs are not trash. It serves your objectives.

It could eventually apply to main camps, to every area and to scripted events.
Let's say a group of goblins from the goblins camp are attacking you during the night. There's a dialogue as described in the first post to make things interresting AND it has consequences on the world (there's less goblins outside the goblins camp).

It could also be a group of gnoll or a single gythianki that has lost the patrol... I guess you have thr idea.

IMO unexpected encounters would be a great improvement of random encounters in cRPG.

Last edited by Maximuuus; 20/05/22 08:54 PM.

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