Im affraid it is ... since headcannon is defined as:
"
Ideas held by fans of series that are not explicitly supported by sanctioned text or other media."
And there is nothing supporting the idea that the game presents its world literally.
If there is, please show me.
And i gladly admit that i was wrong and i falsely acused you.
It is based on literal gameplay.
Yup ... literall, and that is the problem.
We have talked about this several times allready so i try to not repeat myself ...
I try to turn it around this time ...
Lets presume you are corect and the game space indeed presents its world literally ... if that is the case, things should make sense, corect?
Then let me ask:
Imagine a situation ... group traveled from Beach to Blighted Willage ... they killed some weak (possibly injured) intellect devourers, scared some raiders away, kill some others, raided a tomb fighted some skeletons, fighted some goblins later by Grove gates, and explored harper camp ...
During all those adventurers they rested 2 times ...
So the travel from Beach to Blighted Willage took them 3 days in total, yes?
Now the question is:
How the hells do they manage to spint all the way back in less than 5 minutes?
Obvious answer would be:
They dont ... the map isnt literall representation of the world and all that abstract walking it would require was cut out bcs it would be boring gameplay.
But im looking forward for yours.
The companions nag me to long rest when we haven't even done anything, or especially after a single battle.
What do you mean "havent even done anything" ?
You just said they traveled from Moonhaven to Risen Road ... that is whole 2 day long walking.
Some time ago (a year ago i believe) i posted for you
this map ...
And i took under concideration that one of Tieflings tells you that they are 10 days of traveling far from Baldur's Gate ... so i cut the road to Baldur's Gate into 10 aproximately (i used exactly same line for measuring, but its hard to pick exact spot on that map, thats why aproximately) separate pieces ...
And do you remember what i have discovered?
Most landmarks are distanced 1 day walking from each other ...
Grove and Blighted WIllage? 1 day walking ...
Beach and Grove? 1 day ...
Blighted Willage and Tollhouse? 2 days ...
Tollhouse and Waukeen's Rest? 1 day ...
So you say your party "didnt do anything" ...
After you send them to travel without single rest distance that usualy takes two days.
AND unless I actually DO long rest that often, I miss out on certain companion dialogues.
Well ...
I dare to presume that would be the reason Larian invented partial Long rest, when you complete dialogues but dont refill all (or even any of ... not sure if you can "rest" without using any resources, or if at least 1 unit is required) your resources.
Now imagine timed events would be implemented for whole world ... (Since one is allready there)
Every time you would go to Long Rest you would need to squeeze maximum out of it ... and you would think twice (more likely thrice) before every rest if that is the corect time and place ...
What for would partial rest be?
As it is now, you can rest to just proc your conversations (for system limiation you cant talk just anywhere ... even tho im still quite sure it would be possible using my stage suggestion, but it would most likely require too much additional work this far in development) ...
Or you can rest to regain your resources ... so unless you want to be extremely picky about what exactly is happening on screen ... you can quite easily pretend that partial long rests was actualy no rest at all, just two person talking, nothing more.
Question: Why are you skipping prolog?
That is also part of the adventure you know! And if i can judge, that allone would be quite exhausting ... both physicaly, and most importantly mentally!
And just for the record, nobody knows how rested we were before we were kidnapped ... so unless we want to count that odd magical stasis Illithis put us into in their pods as rest ... that would be just another exhaustion to add.
imps and intellect devourers ... getting pummeled by monsters with resistance and special attacks and so forth.
But we ARE fighting easy, baby monsters ...
They just took form of imps and intellect devourers ...
That combat your relative had problem with would work exacly as bad if s/he would be fighting baby rats with exactly same statistics.
You are the the one who keeps complaining that Intellect devourers without special attacks, and imps without resistances are "not actualy Itellect devourers and imps" ...
So im quite confused now. O_o
Anyway, the point is that it isn't headcannon...
5 minutes of adventure, and 24 hours of rest.
Sadly ... it is.
1 min ingame =/= 1 min in reality ...
Anything you do in between two Long Rests (resting included) takes you 24h ... that much is true, by the rules.
So everything you did during that 5 real minutes combined you have to spread to remaining time.
Have you traveled somewhere?
Have you fighted someone?
Have you talked with someone?
Have you explored something?
Have you solved some puzzle?
Those are important questions for that ...
That means (for easy counting lets round up to whole hours):
Day starts with Long Rest ... if i remember rules corectly, it takes 8h ... So 16h left to spend ...
Exploring the beach + meeting and talking with Shadowheart ... 1h ... 15 left
Fight intellect devourers ... 1h ... 14 left
Short rest - by rules "at least 1h" ... you said they barely made it out alive, so lets count 2 ... 13 left
Fight with fisherman ... 1h ... 12h left
Short rest - by rules "at least 1h" ... you said they barely made it out alive, so lets count 2 ... 10 left
Gimblebog ... lets say they talked him out this time (you said your relative played Fighter, fithers can talk Gimblebog without rolling) ... 1h ... 9 left
Fight with looters inside the tomb ... 1h ... 8 left
(sadly we have no more short rests)
Exploring the tomb + solving puzzle (aka trap in the sarcophagus room) ... 2h ... 6 left
Fight with skelletons ... 1h ... 5h left ...
Traveling to the Grove ... 2h ... 3h left ...
Fight by the gates ... 2h (its a big one compared to others) ... 1h left ...
Finaly ... LONG REST ... and i bet after 16 hour of walking, climbing, fighting and being injured (
) your party would litteraly fall to their beds.
So as you can see, with a little imagination, there is no problem to stretch up whole adventure from Beach to Emerald Grove into whole day ... and yet, if you would take it "literally" ... it would never took more than 2hours. O_o
THAT is reason why i keep telling you that this game is abstract ...
Of course you can see it as your group was actualy traveling to this whole during 2h ... and then they gathered in their camp and say "lets rest for 22h" ...
Its up to you, just ask youreself wich scenario seems more logical to you.
Now for the other part. I find it a bit humorous that you found it interesting and +1'd it when I've said pretty much the same thing numerous times before and you resisted it because I called it timed events. I changed it to "story-based changes" and suddenly you +1 it.
I would like to ask you for single example.
(
I can save you some time, tho: There isnt any. )
Since as far as i know, i allways said that personaly i like and support the idea of timed events ... but i doubt Larian would implement them, bcs there is many other people who despite it.
Actualy i would like to apply timed events for whole map ... as i also several times expressed in the past ... i will purposefully repeat myself in this example, i wonder if it rings any bell:
I would like timed events to count with different part of the map ... take Blighted Willage as example ...
You can either go to North, find Goblin Camp, and their interrogated prisoner ...
Or you can go to West, find Swamp, and Ethel arguing with some farmers ...
Or you can go North/East, find Mountains, and two guys surrouned by Gnolls ...
> What i want to see is that:
If your party decide to go to North ... Ethell will kill those farmers ... and Gnolls will eat those Zhentarims ....
If your party decide to go to West ... prisoner will reveal position of the Grove, and raid starts without you have any chance to stop it (preemptively, you can still manage to get back and defend) ... and Gnolls will eat those Zhentarims ...
If your party decide to go to North/East ... prisoner will reveal position of the Grove, and raid starts without you have any chance to stop it (preemptively, you can still manage to get back and defend) ... and Ethell will kill those farmers ...
That i would really like, since every single playthrough i would have COMPLETELY different world to explore based purely on my choices.
I would say that really depend on DM.
But i gues you wanted to say something like "me as a DM would be like" and that is totally fine.