Originally Posted by GM4Him
Originally Posted by Archaven
in my opinion should follow dnd5e rules.

Yeah. Problem is that it's not that simple. They have to program a way to limit resting like a live DM would. THAT is the trick. That's why we're endlessly discussing it.

A live DM would say, "No. You can't rest in the burning nautiloid after defeating 3 Devourers. You need to find a safer location first." A live DM would say, "No. You've triggered the hag side quest. You can't long rest until it's done. I might let you short rest, but no ;ong quest.". And a live DM would not make the hag so tough so that you needed to Long rest before fighting her so you could do the entire quest without needing a long rest.

The main issue with BG3 has to do with what also makes it so awesome. Freedom. You are free to trigger the hag quest but then free to walk away. You aren't locked into completing it. Same with all the quests.

So, the result of freedom is that you are free to trigger the quest and then long rest as much as you want. Why, because you are free to go in whatever direction you want. If long rest is locked, you wouldn't have that freedom.

That's why I think the best solution isn't locking, it's soft penalties. Trigger the hag and long rest. She's still waiting for you because it's a game to her, but now she's more prepared. Maybe she has minions now to help her whereas if you faced her right away she'd be alone. That is what I keep trying to say. Small, easy to implement consequences to discourage LR and encourage SR.

i think triggered quest can still be managed so that they are not free to travel anywhere else and if they do so, make it that the quest will fail. Or once triggered which may need a physical mechanism like a door or once entered the location, the tunnel collapse you can't get out until you complete the area. However, i don't really like the idea of using LR and SR as a challenge mechanism. I'm not sure the possibility perhaps is the nature of the dnd5e ruleset, IMO challenge should always tie to party or character level. For example, if your level 4 party WITH LR shouldn't be able to bring down a level 20 dragon for example (for analogy sake). If that's allowed, then i believe the problem lies to the ruleset itself.

i would rather that an encounter be challenging regardless you LR or SR. the challenge depends fully on the encounter design itself. For example clever mixing of the terrains, the placement of structures/buildings/heights and a mix of few elite monster with a boss (or even 2) and some cannon fodders. i don't oppose the idea of some battles or encounters that uses the careful planning of LR or SR for you to complete an area. But every encounter design based on this rule IMO is bad. And the placement of the LR camp is dictated by the game devs themselves. Which means there are not much freedom. It's just beat this encounter the way dictated by how the developers want it to be.

i would like challenge to be more of what spells should you be preparing, what are your level for you to beat this encounter, what weapons or spells, consumable? and approach will be the best to tackle this encounter rather than said.. you gotta save your resources and just use normal attack and cantrips to win this easy fights and drink potions to replenish your health, and only use SR after 3rd of 4th waves and only use ALL your resources and save it for the final boss battle.

Last edited by Archaven; 21/05/22 06:10 PM.