Coming from the TTRPG I can confidently say that for a huge chunk of the game I'm not allowed to play both casters and martials the way I would normaly on a 5e table.
The main problem with Casters is I'm not allowed to pinpoint AoE spells of any nature correctly. The autoadjustment feels clunky and limited. I can't for example pinpoint a darkness spell 10 feet high or stick it on an enemy's head. Now this is actually not a big problem as of EA, but as the game progresses it sure will become a bigger annoyance exactly as annoying as it is to not be able to break open doors by blasting them with spells or bombs. To me, it's mind boggling how this is something Larian hasn't considered for a AAA D&D Title of 2023 (personal assumption, hope I'm wrong)
Following the same train of thought, Martials lack core mechanics for the game to be considered Dungeons and Dragons 5e, and it will be an even bigger problem as the game progresses past level 5. What I mean is, the current combat system doesn't seem to reciprocate for multiple attacks and strategic play. If I for example play a barbarian on tabletop past level 5, in a turn I'm normally able to divide my attack action and bonus action as follows:
1) Attack Action-> Main hand attack X2, bonus action-> off hand attack.
2) Attack Action->Main hand Attack, shove or grapple, bonus action-> off hand attack
3) Attack Action -> Shove-grapple X2, bonus action-> off hand attack.
Unfortunately in BG3, this is impossible, not to mention attacking grappled enemies or pinning doesn't seem to be going viable in the future either. This is very unfortunate as I don't see many people actually considering the lack of combat options as of the current build and if Larian procceeds with things as they are I'd be really saddened I can't refund.
Last edited by SilentRave; 22/05/22 06:52 PM.