I'm not one of those saying that Larian should "limit long rest" (so players cannot rest when they want to). In my opinion having to wisely think about how and when to spend your ressources (spellslots and class features) should remains the main focus.
I agree with your statement : having to manage your ressources because of unexpected events would probably encourage players to take more long rests. It's not an issue to me if the long rest mechanic as a whole is more engaging and central to the gameplay than what it is now.

Your suggestion is interresting imo. To get back about the "unexpected encounters" I was talking in the previous post, we could easily imagine something like this :
- First long rest in a dungeon = 10% chance to be spotted by a group of sentinels
- Second long rest in the same dungeon = 20%
- Third long rest and more in the same dungeon = 40%

(values given as exemples)

Last edited by Maximuuus; 22/05/22 07:47 PM.

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