So I can appreciate the love for a "classless" system, or at least a system that allows you to effectively make your own class by picking from a set of skills and specialties, but asking for such a thing in a D&D game, a system traditionally built using fixed classes, is a foolish undertaking.
I don't believe so.
D&d is meant to be played with homebrew and custom rules.
In the first dungeon master's guide it alludes to this, suggesting players play it their way,
I played d&d when that first box set came out, it had about 4 classes in it. It's totally different now.
It started out with 3d6 per stat, now its a point buy system,
in early versions you could be a fighter/magic-user/thief a multi-class character,
then they tossed that out,
they continually keep making addons and compendiums and rules variant systems,
its been evolving,
it's a matter of time before it starts becoming more like what I said.
D&d is good, is one of the better RPG systems out there. I don't treat it like its a religion, I don't believe there is some kind of 'right-way' to play it. I don't believe there is some kind of 'true orthodox' method to d&d.
and I'm not sold on the class system. That is my personal opinion.
That is what this entire post is about actually.
Individuals who respond to this thread can disagree with it. But I am entitled to my opinion and to express that to Larian. You need to respect that above all things; you're not allowed to bully me or bash me on this forum.
You're allowed to create your own forum thread called "greatest ideas ever", and I promise not to say negative things on it.