I also agree. My issue with the map, however, is that it destroys all semblance of time and immersion.

Example: Halsin has been missing for over a month. Where did he go? The Goblin Camp. Where is that? 5 minutes jog from the grove at the most. Makes no sense.

Example:. Forest? What forest? It's more like a forest let.

I don't like blank space travel either. I'd just rather have smaller maps with transition portals implying there's more travel between important zones rather than a forest that is so small it takes 30 seconds to get from one end to another. There are no animals, and there is nothing much to it.

You could break the map up into the following smaller maps:

Beach/Nautiloid/Dank Crypt and Wilderness
Grove and Harper Camp (includes meeting Ed and siblings)
Outside Grove, East Bank (Harpy Zone - because why are they allowed to be so close to the druids domain?)
Forest and Moonhaven (includes Owlbear Cave and Scratch)
The Bog
The Temple of Selune
Risen Road East (Toll House and gnolls)
Risen Road West (Waukeen's Rest and Gith)

Each transition from one map to another takes hours of travel, thus indicating there is much more landscape than what you literally play through.

The point is that you don't transition between environments so suddenly, and each environment isn't so small. A forest isn't just a few trees. Part of the reason Halsin and company were gone for over a month is that there was a lot of landscape between the Temple and Grove, places for them to explore and hide in from the goblins as they fled.

Last edited by GM4Him; 24/05/22 01:41 PM.