What I do find is that there is no focus delay when it does switch characters in combat, and not focus alignment for action context; these things are pretty important in turn-based combat games. The result is that the camera may hang and linger on enemies while the AI is thinking about what to do, leaving you looking at nothing, but in the same breath, it will switch to the next character, and that enemy will have run 15 feet *Before* the camera is even properly focused on them - or in some cases, if they aren't moving first, will already have taken their shot before the camera 'gets there', and you don't really see what happened. This coupled with the fact that they've designed for themselves combat interface that cannot reliably show both the actor and the target of the action on screen at once, and also doesn't track with the action, leaves them with combat that can often feel slow and heavy, but Also like it's not showing half the things it's meant to, or like it's struggling to keep up with what's happening - especially in larger scale combats or combats with many actors. I suspect this is what the OP is experiencing.
Last edited by Niara; 27/05/22 01:04 AM.