Is it wrong to feel this validated by a forum post? By the way Maximuuus took the time to read 29 pages of posts, which I certainly didn’t do, so most of the credit goes to him. Also, his categorization is probably more accurate than mine.
Here’s my grain of salt on the movement system. It used to smell like butts and cooties. Ladders used to drive the PCs mad, leading Wyll’s imp to destroy wooden ladders on occasion. Many, many other things were wrong with it, in and out of combat.
It’s gotten better, though it desperatly needs four things: 1. Group formations. I don’t care how eager Gale is to fight, he needs to park his ass at the back of the line, away from the sharp things. 2. The group sneak button needs to set everyone to hiding if at least one PC is not hiding, This stops the dance routines where pairs of PCs take turns crouching. 3. There needs to be a better way to select a portion of the party. Ungrouping then merging feels more like a hack than an UI choice. 4. Characters need to stand still unless I’m actually walking away. If it means they’re walking a few meters behind, all the better to keep Gale away from the metal bits.
I’d also like a preview of what I can reach with my movement during combat. The game sort of tells you, but it’s contextual and not entirely reliable.